· Directing a 7-man team to develop an indie game using Unity and C#
· Constructed a pseudo-3D tile-based physics engine with constant time lookup and
deterministic collision resolution
· Developed a DSL and compiler suite to facilitate the creation of branching dialogue
and stateful narrative
· Designed a Cutscenes library with asynchronous execution flows without any
modifications to the standard Roslyn Compiler
· Created a separate CRUD level design planner with real-time collaboration using Google
Firebase
Awards and Honors:
· 2019 MADcon Project Showcase Selection
· 2019 UT GDC^2 Showcase Selection
· 2018 MAD x Google Hackoween Demo Selection
· DreamHack Austin 2018 Official Selection, representing UT in the national student game
· showcase (within top 12)
· 2018 UT Side Project Expo Selection
· Engineered eye straining prevention software using JavaScript and Electron, detecting
stagnant eye movement using the web camera and alerting the user to do eye exercises
· UT Spring Hackathon First Place (Wholesome Hacks 2018)
· Programmed scripts and extensions (Python, JavaScript, Java) for 3D terrain
designers
· Image featured shows usage of ColorToTerrain, most popular script for the software
WorldPainter
· Composing music (10+ years of experience)
· Also playing cello (14+ years of experience)
The Story of Tristan and Isolde:
· 2017 National Young Composers Challenge Ensemble Winner
· 2017 Young Masters Music Composition Contest Grand Prize
· 2017 Carson Thomas Miller Texas Emerging Composers Competition 2nd Prize
Fighting against Death:
· 2017 Third Millennium Ensemble International Composers Competition Young Artist Winner
· 2015 Voice of Change Texas Composition Contest 2nd Place
· Constructed a beginner-friendly music composition desktop application with JavaFX
· Overhauled music improvisation by facilitating melody creation above various chord
progressions